Overwatch two is at present available and its vast stable of heroes are now available in this costless-to-play release. While not every hero is immediately available for new players, it's important for new players to check out a variety of heroes. 1 of those is the tank Roadhog, who specializes in taking down squishy enemies and taking an absurd amount of harm. Here'south everything you need to know about Roadhog.

You can see how all heroes, including this one, stack up in our Overwatch two tank tier list, DPS tier list, and support tier listing. Where did your favorite land?

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Roadhog overview

Roadhog is a tank hero with a large wellness pool and the ability to keep himself alive. Armed with a close-range shotgun that can shoot a ranged nail as well, Roadhog deals a loftier corporeality of harm for a tank. His kit encourages an aggressive play-style, not just because his attacks work best in close range. He likewise doesn't have any abilities that let him directly mitigate harm, instead relying entirely on his big frame to block damage for his teammates. The big homo also excels at killing opponents, especially squishy healers and damage heroes.

Roadhog abilities

Scrap Gun: Short-range shotgun, with an alt-fire that has a longer range.

Concatenation Hook: Throw a hook forrad and drag an enemy towards you if you hit them with it.

Take a Breather: Apply a breathing device to heal a big quantity of heal and decrease impairment taken for a short catamenia.

Whole Sus scrofa ultimate: Utilise a rapid fire attachment for the flake gun, dealing damage and knocking enemies dorsum.

Exist a tank, merely play similar damage hero

1 of the more appealing aspects of Roadhog is his ability to bargain damage rapidly. His flake gun deals a ton of impairment, especially in close range. The combination of hooking in an enemy and shooting them in the face up can fully kill well-nigh non-tanks. If information technology doesn't kill, most heroes won't have time to escape before you get another shot off. The hook philharmonic is peculiarly good for slowing down heroes that rely on motility, like Tracer and Genji. It also lets you lot close the gap on heroes that thrive at range, like Ashe, Bastion, or Soldier 76. While other tanks similar Reinhardt can protect their teammates by sitting back with a big shield, Roadhog needs to be in the fight.

Menace to society

Since Roadhog doesn't have a mitigation ability outside of his personal heal, the best style to go the attention off your teammates is to be ambitious. Even if you aren't landing every chain hook and scrap gun combination, existence upwardly in the enemy team'due south faces means they are going to spend time shooting yous instead of your healers or harm dealers. Roadhog also has his own sustain built in with his healing ability. This heals roughly 50% of his health and reduces the amount of damage Roadhog takes while it's in employ, so it pays to apply this ability while in the middle of a fight, instead of disengaging to heal. The best style to continue the heat off your teammates is to make it hard for the enemy team to ignore your presence.

Clearing the objective

Roadhog's ultimate is great for pushing the enemy team back.
Roadhog'southward ultimate is peachy for pushing the enemy squad back.

While Roadhog's main attacks and abilities deal a ton of damage, his ultimate ability really deals less damage than you might wait. That's fine, since it'due south far more useful every bit a zoning ability. When Roadhog's ultimate ability, the gunfire knocks enemies far back, further than fifty-fifty a Lucio boop. The ultimate also lasts for a few seconds, so it can go on the enemies at altitude for a moment, allowing time for your squad to regroup or showtime a counter-push. This ultimate is also great if the game is in overtime and all you demand to do to win is go the other team off the objective for a few seconds.

Other Roadhog tips

  • Roadhog'southward Take a Sabbatical has a relatively brusque cooldown, so information technology's all-time to apply it equally oftentimes as possible. It takes some pressure off your healers.
  • The Chain Hook does have a limited range, but it is much further than yous might expect.
  • On the topic of the Chain Claw, be careful when it comes to grabbing the opposing tank, equally you might exist doing them a favor bringing them closer. It's much more constructive to grab a squishy character.
  • Take a Breather has a very short animation before it starts working, so yous tin can typically get information technology off as long every bit you accept above 75 health.
  • The Chain Hook is considered a projectile, so it can't pierce shields or abilities that deflect projectiles.

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